5/28/2020 Star Sonata 2 Download
Star Sonata is a space-themed massively multiplayer online role-playing game (MMO) by American studio Star Sonata LLC released in 2004 that combines elements of action games and real-time strategy games such as real-time ship-to-ship combat and galactic conquest.[1]
The game offers complex and involved commerce, construction and team systems. The goal for players in Star Sonata is to bring their team to domination and claim the seat of Emperor.[2]Star Sonata belongs to the space opera genre established in computer gaming by Galactic Empire and Elite.[3]
The game is free to download and play for an unlimited period of time with game-play restrictions.[4]
Me and some friends fool around and display the power of the gunner class.
Gameplay[edit]
Star Sonata is a space trading game, where players explore space and trade goods from one space station to another for economic gain. Players also control automated ships through programmed command sequences in order to patrol areas, assist in combat or engage in trade of commodities even while a player is offline.[5] At higher levels, players build custom space stations on planets and moons to extract resources.[6] Items can be manufactured on player-controlled space stations[2] and bought from colonies on planets with ancient ruins.
Unlike many MMORPGs, combat in Star Sonata is in real-time and requires manual aiming.[7] This results in a wide variety of combat tactics, such as dodging to evade enemy fire, using combat aids to deploy drones, boost shields or overload weapons, and maneuvering around terrain elements such as planets and asteroids which block attacks.[2]Star Sonata also has an open PvP system in which players can attack other players near their skill level.[2]
Conquest[edit]
Teams of players may claim ownership of galaxies by building space stations on planets in order to control territory, exploit planetary resources and build colonies for trade and population expansion.[5] By expanding their empires, teams compete to achieve a score in the top five with a sufficient percentage of the population of the universe, which enables them to make a claim for the Emperor's throne. If successful, their team leader will be crowned the Emperor of the Universe.[2]
Universe resets[edit]
A unique feature of Star Sonata is that the game's universe is randomized every few months in a Universe reset. This allows for the game to remain fresh for long-time players and for new players to have a chance to claim a star system for themselves. A reset triggers economic changes as supply and demand shifts for different items and resources in the new procedurally-generated universe of star systems.[7]
Character advancement[edit]
Character development is based on gaining levels through meeting fixed experience point requirements. Experience is earned by killing computer-controlled enemies and completing in-game missions. Players also earn skill points which can be spent on a variety of skills.[3] Some skill sets are mutually exclusive, requiring the player to choose a particular focus for the character, such as a fighting style, space station management, or freight transport. Some other skills are also available to all players but require special commodities and/or prerequisite such as Hull Expansion.[6]
Development[edit]
Developer Adam Miller said he designed Star Sonata 'out of a nostalgic childhood dream of space adventure.'[2] After three years in development and a public beta, Star Sonata was released in October 2004.[7][8] Development continued from 2004 to 2011, with features and content zones being added every few months.[7]
In a January 2008 interview, Owner Jeff Landauer stated that 12,132 unique characters had logged in to play in the last 2 days and 11 hours.[9] Landauer has also reported that the number of paying players increased from 300 in August 2005[10] to 854 in July 2008.[11]
After beta sign-ups in August 2011,[12]Star Sonata 2 was released on November 12, 2011[13] with an upgraded client supporting 3D graphics and user interface improvements.[7] In January 2012, the release of Star Sonata 2 was publicized on Reddit, resulting in over a thousand new free-to-play players entering the game in one day.[14][15] In July 2012, Landauer Games announced a major increase in paid staff for continued development and additions to Star Sonata.[16]
Reception[edit]
In 2004, Star Sonata was reviewed by GameZone which gave the game an overall rating of 7.7/10, noting that the game offered 'interesting options for controlling your own AI fleets and space stations.'[4] In 2005, the independent video game site Game Tunnel recommended the game for those who 'enjoy exploring, conflict, and building a name for yourself' while noting that the game's PvP conflict 'can badly affect new players' who are too weak to fight back.[6] The updated Star Sonata 2, released in 2011, was one of 3 role-playing games listed on GameSpy’s 101 Free PC Games of 2012.[1]
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Sonata&oldid=918677200'
Enter. Pressing Enter opens the chat window.
This will allow you to type messages to other players in the game by just pressing enter again to send a message.Additonally Hotkeys allow you to quickly use items from within your inventory. This is done by dragging the desired item from the inventory dialogue to dropping the item in hotkeys above. The hotkeys marked 1 to 0 are key binded to your keyboard number keys. Universe Map DialogueMoving on, you'll notice I haven't mentioned the universe map yet. That's because it requires a little more detail. The space map is a convenient way to see what's what and where's where in the universe. F6.
This will toggle the opening and closing of the universe map dialogue. These buttons on the universe map dialogue will allow you to switch between the different universe layers.
The centering mode button, centers the universe map on your current layer and position in the universe.Mousewheel. Whilst scrolling the mouse within the universe map dialogue this will zoom in and out the view of the universe.Double-Left Mouse Click. Use this click on a sector on the universe dialogue will trigger te auto-pilot mode.Other Noteworthy Controls.
Keys. Description.
Pressing Space will fire your weapon at whatever low-life you happen to be locked onto. Just like that failed cadet.
Proving your superiority is an important part of every-day life in wild wastes of the galaxy, not just while you're recieving training here in the Academy!That's right; Space is not a very nice place, and everything almost has a gun. If you pick a fight, they're going to shoot you back and it's probably going to hurt.
Sitting there and letting your enemies spray pain in your general direction is a surefire way to turn your lovely new ship into a quivering mass of stasis. Know your ship and your guns, learn to lead enemies into your shots and use your maneuverability to dodge incoming fire! When You Die.
Part Three: UpgradesTo progress in the game you need some loot.All right, all right. Don't get ahead of yourself, cadet. Killing a few failed recruits and a handful of space rats doesn't make you the next adum. I hope you've been paying attention and scooping up the stuff your enemies' ships leave behind!.CreditsWhat you need to buy stuffs with!
You can simply fly over coins to acquire them.DebrisThe good stuff. These boxes can contain anything that isn't cash. Mission items will be bright green or red, while neural keysyncs in dungeon galaxies will be blue.AugmentersThey can either be sold onto other players for money, or they can be equipped onto your ship to improve it. To equip an augmenter onto your ship, the tech level of the augmenter must be below the tech level of your ship. Be careful though, once you equip an augmenter, you won't get it back!.NeurotweaksThese are neuro-tweaks, and you will learn to love them. They can give you that all-important edge on the battlefield, be it a quick boost to your shields, that little bit more juice for your weapons or a speed boost in a tight situation.
To use neuro-tweaks you will need the appropriate skill level in.Character SkillsWhat's that? You heard Raucus cheering as you slaughtered that last enemy? That means you've gained sufficient experience to level up! For each level you gain, you will acquire 5 skill points to be allocated as you desire in most space stations.
The skill training interface looks a little like this:Skills can be trained in many stations around the universe, with some more lucrative skills requiring hard-to-get commodities, or only being available in certain stations, and further along. Often a combination of both! For now though, many skills that you will need can be found commonplace, provided you have the skill points necessary.While our standard-issue Zebucart ships are laden with the latest technology, the Academy understands that the more daring-blooded pilots will seek out bigger and better ships. This can be done from the Trade tab at many space stations; Assuming you followed my previous recommendation of improving your skills, of course.After purchasing your new ship, you might want to transfer the equipment from your current ship. This can be done by right-clicking items in your inventory and selecting 'Transfer to.' Alternatively, you can go straight to the Ships tab and transfer to your new ship and outfit it with a whole set of new gear!
As you'll notice, items that you lack the skills to use will be coloured a dark grey, whilst items that you lack the money to purchase will be coloured dark green. The minimum you will need to buy for your new ship is a weapon, a shield, a radar, an engine, an energy bank, and an escape pod. Escape pods can be found under the Items tab. CompleteThough the role of missions rescinds outside of the Nexus, the missions inside will play an important part in your field training, and as reward for your dilligence, we may provide you with additional equipment and ships as you progress.Ultimately, the course via which you progress through the Nexus and beyond is up to you, however special effort should be given towards your or mission lines, and also paying a visit to Anchor Point in Deep Space should not go amiss either!
There is an agent from the Acropolis waiting there who is eager to send pilots on their way to learn how toget the most from their! Part Five: EpilogueThe end of the guide.As all great things must come to an end, so must this guide. If anything it is my solemn wish as your Academy instructor that you absorb and take on board what I have taught you and use that knowledge to your advantage. We live in a huge, dangerous universe. You've no need to worry, however; The collective knowledge of the Universe is but a, and is ready to aid you in times of need.Best of luck out there, cadet!Was this tutorial helpful for you? Have any suggestions for improvement to the tutorial?
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